Oct 18, 2006, 02:01 PM // 14:01
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#1
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Ascalonian Squire
Join Date: Sep 2006
Guild: Mystic Empires
Profession: Mo/W
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i am having problems with THK
when i try to go do THK on my ranger the gruop i get in have no clue what they r doing and i am wornding if any one nows of a good group set up. i am getting sick of trying it last night i tdyed it 5 times. I am about to give up on it pzl some one help me
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Oct 18, 2006, 02:12 PM // 14:12
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#2
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Where exactly is the group going wrong? There are a few parts where the typical pug will fail at.
When in doubt though, go with a full hench team.
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Oct 18, 2006, 02:24 PM // 14:24
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#3
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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There are two main ways to finish TkH:
- Camp at the king
- Split team at gates (4/4)
You should decide which you want to play before you enter the mission
When you have a team with not much experience, i'd go for the camping option.
It's also possible to hench the mission this way.
When you camp, make sure noone leaves the king.
When camping, try getting:
- Minion master (for bodyblocking)
- Trapper (that could be you ), perhaps even 2
- 2 monks (or a monk and Rit Lord)
And the usual W's, Ele's and other classes.
I think a good domination mesmer also has great value here.
I won't give advice on split, that's up to you to find out.
I'd like to help you out, but cannot play anymore today.
Just let me know if you have finished the mission today.
If not, I'll see of I can help you out tomorrow or in the weekend.
Also depends a bit on your timezone.
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Oct 18, 2006, 04:27 PM // 16:27
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#4
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Wilds Pathfinder
Join Date: Aug 2006
Location: North Carolina, US
Guild: The Arctic Marauders [TAM]
Profession: W/
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Take henchmen. Me and a friend do the mission easily with henchmen. Just us as Warriors and then everything else. Take everything slow and camp at the king.
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Oct 18, 2006, 05:19 PM // 17:19
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#5
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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the_jos is correct. Split or camp.
The splitting can be done this way:
Warrior, Ranger, Monk, Elementalist = Group 1 (West gate)
Warrior, Ranger, Monk, Necromancer = Group 2 (East gate)
You can sub Ranger for Mesmer or Assassin.
You can sub Monk for Ritualist
If you only have 1 warrior, then make that 1 warrior go to group 1. Necromancer must be MM and use undead to tank as Warrior.
I've done this many times. I've done it as a Ritualist and our group was:
Warrior, Ranger, Elementalist, Assassin, Monk = Group 2
Ritualist (me), MM, and Warrior = Group 1
We lit the becons with the torches, explored every area in the mission and beat the monsters with great ease. Sadly, we encountered a bug and we didn't get the bonus. Only mission was completed.
I'm only on Friday nights, Saturday nights, and Sunday evenings. Add me to your friend's list if you haven't beaten THK by then. I'll be using one of my 6 characters, so if you PM me (Dargoth Alfazul) I hear you (regardless of which character I use).
Good luck.
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Oct 18, 2006, 06:08 PM // 18:08
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#6
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Perfectly Elocuted
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Quote:
Originally Posted by Mourne
Take henchmen and camp at the king.
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Only thing I'd add to that is to light the becons. Lighting the becons and camping the king make the mission very managable with henchmen.
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Oct 18, 2006, 06:32 PM // 18:32
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#7
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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Quote:
Originally Posted by SnipiousMax
Only thing I'd add to that is to light the becons. Lighting the becons and camping the king make the mission very managable with henchmen.
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yep, and you get the bonus too!
let the jade and mantle battle it out....one or two may come your way but are easily disbatched.....there will only be a few left that henchies can take out pretty easily too.....but you need to wait for the groups to come in, dont argo....wait it out. (did this with a bunch of my characters and 1 guildee & henchies)
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Oct 18, 2006, 07:07 PM // 19:07
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#8
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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You'll need at least one speed booster if you hench the bonus though. run to first torch and light beacon, drop torch, run to second, grab, light. Theres a time limit after which the bonus won't activate. Check out the wiki guide to The THK Bonus
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Oct 18, 2006, 07:44 PM // 19:44
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#9
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Wilds Pathfinder
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Ahh, what a fun/challenging/frustrating/impossible mission with a PuG. If you are really having that much trouble with a PuG, go with hechies all the way. My guess is that you are so frustrated at this point that it would only make it worse to keep trying with a PuG (not that it cannot be done in a PuG, it can).
First question - Are you infused? if so, sorry you are having so much trouble. if not, get infused (Iron Mines) and then come back and try again
Snipious Max is right though, it will be MUCH EASIER if you light the beacons and do the bonus also, BUT after you light them go back to the king and just hang out while the Jade clean up about 5 groups of giants for you...After that, here are some general tips
-Make sure you kill the squishies first and bosses last. My usual killing order goes something like this
First anything attacking the King, then:
--Mursaat Eles
--Mursaat Necros
--White Mantle Squishies and Rangers (no particular order)
--Monk boss (if it spawns) it is easy to kill the squishies will the monk boss is alive but more difficult to kill the rangers and warriors so that is why it is listed here
--Jade bows
--Jade armors
--White mantle justicars (they are after jade because the Jade do more damage and go down faster)
--Any remaining bosses
-Don't try to pick up drops until the whole thing is over (you have time to do it before talking with the king at the end).
-I prefer binging some kind of interrupt for Mursaat Ele's Chain lightning as it is a big chunk of damage that hits almost half your team
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I would suggest that if you do want to do it with a PuG that you should be the leader and you should tell everyone, when they are accepted into the group, that you are going to camp the king. With 8 people, who don't know each other and are probably just as frustrated as you are, it will be less confusing to have everyone doing the same thing. That way you don't end up with 6 on one side and 1 on the other and one person running in circles...Also, in a PuG don't light the beacons because I have found that it just makes everyone freak out and then confusion sets in (for some reason it is very difficult to convince people that it will make the mission easier). If you can convince them it will be easier before you leave the outpost it could work, but don't just go and light them without telling anyone and don't tell them just as you get to the keep, it'll just make things worse (and maybe get you a few ragequitters).
EDIT:
You DO NOT need a speed boost to hench the bonus. You can stand around for 10-20 seconds and still make it. There is a time limit but you can easily make it by just running past the catapults to one beacon, lighting it, dropping the torch, running across the open floor to the other, and lighting it.
Last edited by LouAl; Oct 18, 2006 at 07:48 PM // 19:48..
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Oct 19, 2006, 01:36 AM // 01:36
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#10
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Krytan Explorer
Join Date: Jul 2005
Location: Courtney PantsuLand
Guild: Death By Teazu [TEA]
Profession: W/Mo
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Quote:
Originally Posted by the_jos
There are two main ways to finish TkH:
- Camp at the king
- Split team at gates (4/4)
You should decide which you want to play before you enter the mission
When you have a team with not much experience, i'd go for the camping option.
It's also possible to hench the mission this way.
When you camp, make sure noone leaves the king.
When camping, try getting:
- Minion master (for bodyblocking)
- Trapper (that could be you ), perhaps even 2
- 2 monks (or a monk and Rit Lord)
And the usual W's, Ele's and other classes.
I think a good domination mesmer also has great value here.
I won't give advice on split, that's up to you to find out.
I'd like to help you out, but cannot play anymore today.
Just let me know if you have finished the mission today.
If not, I'll see of I can help you out tomorrow or in the weekend.
Also depends a bit on your timezone.
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In my opinion splitting the team with a pug can cause confusion. Its easiest to just camp the king for most teams. Just make sure that you're getting the aggro before the king. Trappers work wonders in THK. Though MMs while they are in the first part of the mission with corpses handy can be useful. In the second part there are very few corpses when you need them. So build your team around what you think is best for camping a small area.
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Oct 19, 2006, 02:03 AM // 02:03
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#11
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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Don't worry about not able to finish THK. The first character I had (Ranger as well) took 21 tries to get it done. The first 20 were with PUGs, and when I finally tried henchies, I got it on the first try! Don't give up.
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Oct 19, 2006, 02:14 AM // 02:14
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#12
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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find a bonus group. my first try with my monk i joined a bonus group and i beat it.
i had tried it about 15 times with my war, finnally joined a bonus group and beat it.
with my mesmer, i beat it about the second time, no bonus. we had a good team though, and i was running degen and i was good at degening the enemies pretty quickly, so we had weaker enemies.
all of the groups were pugs
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Oct 22, 2006, 01:50 PM // 13:50
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#13
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Ascalonian Squire
Join Date: Sep 2006
Guild: Mystic Empires
Profession: Mo/W
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thx for all the help!!!! i beat it with a bouns group
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Oct 26, 2006, 09:39 PM // 21:39
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#14
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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CAMP. First light the beacons and stay with the King. This will get boring while waiting, but you can get the mission and bonus, no fuss - no muss. The first 3 waves usually kill each other off, then only 1 or 2 per wave until near the end. I did this with my E/Me, a guildie W/R, Alesia, Lina, the ranger, necro, another caster and 1 melee. You won't have to worry too much about the King dieing this way. He does fight some, but he will retreat when you do. Then we cleared the fog before talking to the King.
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Oct 27, 2006, 12:37 PM // 12:37
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#15
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Ascalonian Squire
Join Date: Oct 2006
Guild: I Chosen I
Profession: Mo/
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I had similar problem with my Sin. Just take henchman, take it slow till you reach the fort so they can regen energy. Once you are in the fort hold down ctrl to see from where mobs will come and just use catapults to kill them. You will get most of them that way. The rest is easy.
GL
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Oct 27, 2006, 01:49 PM // 13:49
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#16
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Trans Tasman Alliance [TTA]
Profession: Me/
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I'd suggest bringing henchmen, take it slow, take the bonus, call targets, and camp the king.
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Oct 27, 2006, 02:11 PM // 14:11
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#17
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Quote:
Originally Posted by Wacky
I'd suggest bringing henchmen, take it slow, take the bonus, call targets, and camp the king.
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Sound advice. Simply camp the king and you should be fine. Remember to use the "flag" at the bottom of your minimap to order your henches around the map, if they won't break aggro.
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Oct 27, 2006, 04:46 PM // 16:46
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#18
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Perfectly Elocuted
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I wouldn't suggest using the cat's if you are bringing henchmen. Just stick close to the king.
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Oct 27, 2006, 06:11 PM // 18:11
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#19
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Frost Gate Guardian
Join Date: Dec 2005
Location: Shiverpeaks
Guild: Ambassadors of Enlightenment [SAGE]
Profession: R/
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My advice is camp the King, since your group is having a lot of problems splitting forces is not the way to go IMHO (Ive done both ways numerous times)
Camp the king and trap the heck out of the stairs (or the entrances if you have enough time to go down trap and get back up before they get to you.)
having your trappers know how to combat trap is helpful as well after they go thru the traps the first time and the effect wares off. They should be able to pop into battle and trap again so the bosses get the effect a second time if needed. "Oath Shot" is a real handy elite that rewinds your skills so you avoid the long timers on traps. Ive used it several times combat trapping in THK.
Last edited by Thorinfire; Oct 27, 2006 at 06:13 PM // 18:13..
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Nov 03, 2006, 02:14 AM // 02:14
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#20
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Krytan Explorer
Join Date: Jan 2006
Location: Where I sleep
Guild: The Almond Brothers [Bros]
Profession: N/
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I did this with a random group of 4 warior 2 monks and 2 necros. I dont know the warriors builds or the monks but one necro was a MM (that was me) and the other was a blood spiker(thats right a blood spiker) we got through and camped at the king. we had only like 2 deaths the whole time.(not including minions of course). this was probly the luckiest groups I've ever been in.
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